ReCoil / PayCovay / Unreal
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UE 5.8 ReCoil Retrofit Breakdown v39

Latest Unreal-only mock reference. Core door and retrofit kit stay clean by default; optional folders add the people, forklift, delivery truck, button action, chain-hoist backup, sensor reversal, and supervisor consequence story.

Open This Level In Unreal

/Game/ReCoil/ReCoil_98032_Retrofit_Breakdown_v39

Project: C:\Users\Servi\OneDrive\Documents\Unreal Projects\MyProject\MyProject.uproject

Build status: UE 5.8 commandlet completed with 0 errors. Only Unreal deprecation warnings.

Ten New Passes

30 slat realism31 drum-to-drum logic32 spring sizing visual33 LM 98032 details34 no-framing mount35 light/JANUS tab36 open-close UI37 removable breakdown38 balance dynamics39 final nav QA

Core Mechanical Notes

  • Balanced door first: spring pack carries door weight; motor/chain rotates the same shaft.
  • Drum-to-drum is shown as synchronized take-up tied to the barrel shaft, not a loose independent pull.
  • LM 98032-style side motor includes collar and emergency release rope routed clear of the curtain.

Removable Folders

Use the World Outliner folders. 70-86 are optional action/story folders hidden by default. 87-96 are the v39 pass folders for hardware, spring, motor, mount, button, and QA review.

Safety Beat

Sensor reversal demo shows the bad-button near miss: worker crosses beam, opener reverses up before contact, supervisor consequence folder follows.