ReCoil / PayCovay / Unreal
back to PayCovayUE 5.8 ReCoil Retrofit Breakdown v39
Latest Unreal-only mock reference. Core door and retrofit kit stay clean by default; optional folders add the people, forklift, delivery truck, button action, chain-hoist backup, sensor reversal, and supervisor consequence story.
Open This Level In Unreal
/Game/ReCoil/ReCoil_98032_Retrofit_Breakdown_v39
Project: C:\Users\Servi\OneDrive\Documents\Unreal Projects\MyProject\MyProject.uproject
Build status: UE 5.8 commandlet completed with 0 errors. Only Unreal deprecation warnings.
Ten New Passes
30 slat realism31 drum-to-drum logic32 spring sizing visual33 LM 98032 details34 no-framing mount35 light/JANUS tab36 open-close UI37 removable breakdown38 balance dynamics39 final nav QACore Mechanical Notes
- Balanced door first: spring pack carries door weight; motor/chain rotates the same shaft.
- Drum-to-drum is shown as synchronized take-up tied to the barrel shaft, not a loose independent pull.
- LM 98032-style side motor includes collar and emergency release rope routed clear of the curtain.
Removable Folders
Use the World Outliner folders. 70-86 are optional action/story folders hidden by default. 87-96 are the v39 pass folders for hardware, spring, motor, mount, button, and QA review.
Safety Beat
Sensor reversal demo shows the bad-button near miss: worker crosses beam, opener reverses up before contact, supervisor consequence folder follows.